Fluid Dynamics

Implementation of Muller's SPH technique this is my third year project at the University of Hull. It was developed with the aim of implementing it within a sink, but due to time limitations only a sphere and cube was achived. There are 4 exe's within the download that have that reflect high and low viscosity of both a cube and sphere.

System Requirements:


Intel Core 2 Duo (2.4GHz)

2GB Ram

NVidia Geforce 7950GX2

(Should work on lower spec but will become jittery)

Downloads:


Binary

Zip File , 7zip File

Source

Zip File(1699KB) , 7zip File(2639KB)

 

HLSL Battle Scene

High Level Shader Language(HLSL) implementation of a battle scene. Including particle effects, buildings, water, enviromental dome.

System Requirements:


Intel Core 2 Duo (2.4GHz)

2GB Ram

NVidia Geforce 7950GX2

(Should work on lower spec but will become jittery)

 

GLSL Water Scene

OpenGL Shading Language(GLSL) implementation of water scene. Water enviroment, moving models, static models, particles, explosions.

System Requirements:


Intel Core 2 Duo (2.4GHz)

2GB Ram

NVidia Geforce 7950GX2

(Should work on lower spec but will become jittery)